'Knight of the Labyrinth' was the French version of
Knightmare, produced by Claude Berthier (Marina Productions) and Jacques Clément (Top N°1 Productions). It began around the same time as Knightmare
Series 4, with the first episode shown on 19th September 1990. Broadcast on Antenne 2 (now called France 2), it initially aired on Wednesday afternoons in a similar timeslot to its English counterpart, with repeats on the Sunday morning. It is also said to have been broadcast every Saturday on CRTV in Cameroon. While each
season of Knightmare lasted only two to four months, Le Chevalier du Labyrinthe ran for almost two full years, with 52 episodes per series (104 in total). The programme had no less than six scenario writers, offering viewers a different adventure every week. However, despite having its own fans, it failed to match the success of the original.
Set in the haunted Labyrinth Castle, the show was hosted by
Georges Beller as "le Mâitre du Château" (the Master of the Castle), a rather loud and aggressive character with a scar on his left cheek. Like early
Treguard, he was just as likely to mock the
teams' mistakes as to offer them advice.
As in Knightmare, teams were comprised of four children aged 11 to 15, one of whom became a "chevalier" or knight (i.e. the
dungeoneer). They were blindfolded by a helmet in the same style as the
Helmet of Justice, and also wore a tabard and
knapsack. The latter was not used to collect
food, as there was no
life force to sustain, but could be used to carry objects as in Knightmare
Series 8. Unlike later series of the English and Spanish versions, the French labyrinth did not incorporate any real-life locations, so the Eye
shield was not required. Teams were given a uniform of jumpers bearing the programme's logo in the second series.
Rather than sitting in the
antechamber with a viewscreen, the Master and advisors watched the knight's progress from a balcony with a large sand timer beside it. There was also a major difference in the rules: while Treguard would frequently point out that "
this is no game of numerous lives", the teams in Le Chevalier du Labyrinthe had three lives, greatly increasing their chances of victory. If the first knight made a fatal error, they disappeared, and one of the advisors took their place in the labyrinth. Failure would only occur if three team members died. Furthermore, the quests were much shorter than those in Knightmare, with self-contained episodes each featuring a single team. Two teams were filmed simultaneously in a day, taking it in turns to shoot scenes against the bluescreen while the other group rested.
Quests in the first year began in
la salle du dé, the green
dice room from
Series 3. Many of
David Rowe's hand-painted
dungeon rooms appeared in the labyrinth, sometimes combined or modified in different ways, and the second series introduced a number of new rooms not seen in Knightmare. (As ever, the knight could often be heard asking "Où suis-je?" - "
Where am I?") There were many familiar traps and dangers including chasms,
flames,
spears,
moving walls, sliding floors, the
serpent's tongue,
feline fire, the
Block and Tackle,
giant reptiles, a huge
scorpion and
spider,
maggots, enemy knights and skeletons,
skull ghosts,
goblins and a
dragon.
Wellways were sometimes used as exits, but the labyrinth was not divided into
levels. Magic
spells could be used (these were spoken by the knight rather than spelt out by an advisor), as well as items such as a vial of
invisibility.
Riddles and general knowledge questions (partly based on the school syllabus) were also a key element. If they could not answer a question, they would sometimes be told the answer and expected to recall it later. In the penultimate chamber, the team had to answer questions posed by Morganne la Fée before they could summon
Merlin. Each correct answer brought them a
step nearer to his
throne in the first series, while the following year saw Morganne ask only one question and call Merlin if they got it right. Merlin would then ask a further two questions, one of which tested what they had learnt during their quest. If they answered correctly, he would vacate his throne and allow the knight to sit on it, magically transporting them to the final treasure room. (This method was also used to enter the labyrinth in the second series, with the knight sitting on the Master's throne.)
The treasure room (
la salle du trésor) was a real studio set, where the knight would remove their helmet before brushing away "the sands of time" to reveal a puzzle on the table. This might involve rearranging something, correctly labelling a set of pictures, or solving visual clues to guess a magic word. Once they had completed the puzzle, the knight could pull an enchanted
sword from a stone, granting access to the hidden treasure (i.e. the team's prizes). The second series introduced a time limit represented by a bomb fuse.
The show was sponsored by Sega for the first year, so each member of a victorious team won an 8-bit Master System console, while losing contestants received only a
small electronic game. Sega video games were also available to play during breaks in filming. In 1991, a board game based on the programme was created by MB, and this was used as a prize in the second series.
The castle's inhabitants included the following characters:
--
Espiègle le Bouffon (the jester), played by stage actor and opera singer Lionel Muzin. Like
Folly and
Motley, he is prone to losing his marotte or
bauble.
--
Iselle, the maid or princess (perhaps equivalent to
Gretel). She and the jester were captured and imprisoned in the castle, where they are destined to end their days. The original actress,
Véronique Moëst (who later committed suicide) was replaced by
Marine Jolivet in the second series.
--
Velda (Véronique Moëst / Marine Jolivet). Like her Knightmare counterpart,
Velda is a warrior, though not an
elf. When the role was recast, she became a more friendly character as well as changing from brunette to blonde. The board game features a different warrior woman named
Bardella.
--
Mandragore, a
witch played by
Chantal Garrigues. She appears in
Mildread's room and is often seen flying on her broomstick or preparing
potions in her cauldron. Though cruel and ill-tempered, she also has a sense of humour.
--
Tarok, an evil wizard played by
René Lafleur. He lives as a hermit and hates everyone, including the knights and especially Merlin. He does however provide magical aid, so is perhaps more akin to early
Hordriss than to
Mogdred.
--
Crom (René Lafleur) and
Laelith (Chantal Garrigues),
les Génies de la Pierre, or the God and Goddess of the Stone. They are pitiless
wall monsters who ask the knight questions, using the same animations as
Golgarach and
Brangwen.
--
La Mort (Death), played by Lionel Muzin. This spectre takes the form of a skeleton wearing a black cloak, and calls himself
Tados. Sinister, cynical and always laughing, he was the most frequently seen villain in the programme, though apparently not the cruelest.
--
Le Corbeau (the
Raven), voiced by Lionel Muzin. This
talking bird appeared in the second series and was evidently more intelligent than the one seen on Knightmare, as it was able to ask the knight questions.
--
Morganne la Fée (Véronique Moëst / Marine Jolivet). A fairy who allows the knight to meet Merlin if they can answer her questions. She originally appears as a disembodied voice, but later her face is visible in the form of a star.
--
Merlin (René Lafleur), a kindly wizard much like his British namesake. The knight must correctly answer his two questions before they can access the treasure room by sitting on
le Trône Sacré (the sacred throne).
In contrast to the early seasons of Knightmare, Le Chevalier du Labyrinthe employed music (composed by Patrick Oliver) to convey the atmosphere of each room. The show also had its own theme song, performed by Jean-Marc Chastel, and they even released a soundtrack EP.
The first two episodes of Series 1 are available to watch on Veoh (
1a/
1b/
1c,
2a/
2b/
2c), while a subtitled episode from Series 2 can be seen on Dailymotion
here.